Some things like races and items may be quick to write due to their limited complexity, but other things can take a phenomenally long time and you might never consider them truly “finished”. As much as you may want your idea to spring into existence fully formed, that’s usually not the way it works. ![]() Most people offering criticism aren’t doing it to be rude or mean they’re trying to help you improve.īe Patient. When people offer feedback, consider it objectively and don’t get offended or defensive. Even the folks at Wizards of the Coast still going through a lengthy design and review process. Whatever you write isn’t going to be perfect, especially on your first attempt. Learn from failure, both your own and others.īe Humble. But remember that tabletop RPGs are a welcoming community primarily made up of well-meaning, kind-hearted people who want to see everyone succeed, including you.īe Curious. Sure, it’s fine to fear judgement from other people everyone does to some degree. If you mess up, you’re not going to hurt anyone and it’s not going to cost you anything but time. Before You Startīefore you get started, I’d like to offer some advice that I try to give myself whenever I write something new.īe Brave. If you’re considering allowing other creators’ homebrew content, you may also enjoy my article on Balancing Homebrew Character Options. Still, those limitations shouldn’t stop you from flexing your creative muscles to create something that fits the idea in your head. ![]() Most of us aren’t professional game designers, and few of us have the advantages of professional editors, playtesters, or any other form of formal review process. However, it can also be very challenging. Regardless, writing homebrew can be a great way to bring your idea into existence. Maybe it’s something small like a feat or a spell, but maybe it’s something bigger like a whole class. I like the idea of him being a quasi-caster someone with very limited spell use or who relies on spell-like abilities.At some point you’ll come up with an idea which you don’t see reflected in the rules of the game. ![]() If it weren't for certain mechanics cancelling each other out and limited access to high-level abilities, I might be inclined to multiclass this character as a monk/barbarian. All of that combined meant I could play a martial-heavy character with limited spellcasting to help in certain scenarios (such as casting Expeditious Retreat to come to the aid of overwhelmed party members who were far away). I also went with a Blood Hunter subclass that mixed in some warlock mechanics as a result of aligning with a patron. This attracts many edgelords, but I came up with a backstory that would keep my character friendly and optimistic as a result of the trauma he went through to become a Blood Hunter, rather than in spite of it. Thematically, the Blood Hunter is someone who opposes evil by way of fighting fire with fire. The ranger doesn't appeal to me because it seems to be a watered-down druid and is heavily inclined towards DEX. The character is a loxodon, so I like the idea of him throwing himself into the fray, but being calm, soothing, and paternal outside of combat. I find multiclassing to be a headache, so can anyone recommend any good homebrew classes or subclasses that use WIS and aren't so spiritual? I'm particularly interested in a more martial class - like a WIS-based paladin. Wisdom strikes me as the ability that factors into a character's power of immediate observation and instincts. In fact - based on the skills it factors into - I feel it would be more appropriate to call it Intuition. Rangers have never appealed to me as a concept - even before 5e - and the others have too much of a religious or spiritual basis.Īs I see it, wisdom is not strictly about enlightenment. ![]() However, the only core 5e classes that make use of a high WIS are monks, druids, clerics, and rangers. It was hard enough convincing DMs to let me use that class, but now I'd have to ask to be allowed to retool it, so I'm looking for alternatives. My only real problem with it is the switch from WIS to INT, as I've already got character concepts whose personalities are reflective of having a higher WIS than INT. The 2020 update to the Blood Hunter class irks me.
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